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Powered by Unity. This real-time world is spread out over three 46-inch vertical LCD screens. Responsible for modeling, texturing, layout and some of the initial concept work for Super Cast.
Base Game World
Collaborated with Carlos Breban and Glenn-Brando Rivera to conceptualize the design of the world. Characters by David Mann.
Base Game
Base game with screen partitions
Base Game
For each quadrant I was given loose concept to go off of. To keep everything feeling unified, I created a set of trees and bushes that would be used in every zone. After that I created unique assets as needed based on the particular zone, then finalized the topography and prop layout.
Base Game Screen Partition
Players cast out into the water to catch a fish to win credits or various multipliers.
Base Game World (Unlit)
Wireframe
I modeled and textured all of the static assets in the base game world