I was the lead modeler for Spider-Man™ at WMS. Responsible for modeling and texturing all 3D assets used throughout the game.
Spiderman at wms.com
I was responsible for the modeling, sculpting and texturing of Spider-Man and the camera - also used as a reel symbol. Rigged and animated by Carlos Breban
I used a gloss, diffuse, normal map, and spec color map for Spider-Man
All art copyright WMS Gaming, Inc., a Scientific Games Company
Sketchfab real-time model viewer
I made the pedestal for Spider-Man as a side project, using a diffuse, gloss, spec color, and normal map