For WMS' Wizard of Oz™ Ruby Slippers™ series, our team was tasked with recreating some of the iconic locations in the WoZ universe. I was responsible for the modeling, texturing, detailing, and layout for the lion's forest and scarecrow's cornfields including transition sections from other zones.
I modeled and textured the world and all of the humanoid characters, pick items, and creature characters
Reel Em In! Super Cast
Powered by Unity. This real-time world is spread out over three 46-inch vertical LCD screens. Responsible for modeling, texturing, layout and some of the initial concept work for Super Cast.
Base Game World
Collaborated with Carlos Breban and Glenn-Brando Rivera to conceptualize the design of the world. Characters by David Mann.
Base game with screen partitions
For each quadrant I was given loose concept to go off of. To keep everything feeling unified, I created a set of trees and bushes that would be used in every zone. After that I created unique assets as needed based on the particular zone, then finalized the topography and prop layout.
Base Game Screen Partition
Players cast out into the water to catch a fish to win credits or various multipliers.
Base Game World (Unlit)
I modeled and textured all of the static assets in the base game world